The Legend Of Zelda And Self-efficacy: A Link To Self-directed Learning
| dc.contributor.author | Belazouz Asma | |
| dc.date.accessioned | 2026-06-07T13:35:46Z | |
| dc.date.issued | 2023-12-21 | |
| dc.description.abstract | bstract Video games are thought to meet self-directed learning expectations, improve specific skills and capabilities, and inform about self-efficacy. The Legend of Zelda game franchise is amongst the most popular and massively played games since 1986. It mostly comprises exploration-based games containing action-adventure, strategy, and puzzle elements. This paper investigates how The Legend of Zelda: Breath of the Wild (2017), a massive open-world Zelda, is designed to include self-directed learning skills, such as self-efficacy, that increase students’ sense of autonomy and unlock their learning potentials. | |
| dc.identifier.uri | http://ddeposit.univ-alger2.dz/handle/20.500.12387/9832 | |
| dc.language.iso | other | |
| dc.publisher | des archives - Actualités des archives - Faculté des sciences humaines, Université Al-Jair, 2 Abou Al-Qasim Saad Allah | |
| dc.relation.ispartofseries | المجلد19; العدد2 | |
| dc.subject | Learning Autonomy | |
| dc.subject | Self-directed Learning | |
| dc.subject | Self-Efficacy | |
| dc.subject | The Legend of Zelda: Breath of the Wild | |
| dc.subject | Video Game | |
| dc.title | The Legend Of Zelda And Self-efficacy: A Link To Self-directed Learning | |
| dc.type | Article |
